The online racing simulator
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Bogey Jammer
S2 licensed
Does it still look plastic?



Blender made.
Bogey Jammer
S2 licensed
No, you need a software which handles layers and alpha channel.

like this: http://www.gimp.org/
Bogey Jammer
S2 licensed
Quote from T.J. :I found out by myself last night, but thanks.
That looks SO good I cant wait for the V2.

Patience is the master word with V2 :biggrinfl

Quote from T.J. :
Could you describe how to make the lights on the car to like "glow" ? I have got my hands on some new lights, but I cant get the material to look like lights.

I cant get the lights to look any better than this =/

Put a parabolic reflector behind the glass surface (full mirror material) with a ball or something to simulate the bulb.

I tried many times to create my own lights mods. It's basically not hard but it must be high detailed to look realistic. My goal is to make the optical geometry as realistic as possible.
Bogey Jammer
S2 licensed
Nice retro styled movie

Quote from gt.d :Well, I can also only guess, but that time must have been kind of cool

It depends where you lived. Outside the "cool" west side, people suffered a lot.
Bogey Jammer
S2 licensed
Quote from Stefani24 :it isnt really descirbed in the thread nor in the first post.

It's because it's not really difficult and it depends on the image software you are using.

Quote from T.J. :Could I have a better description on how to have two XRT`s with different skins in one render?

When you get two cars in the same scene select one car's body and in the material menu select "add new" in the material selector to duplicate the body material and to customize its texture without interfering with the other one. Don't forget to check if "UV" is pressed in the "map to" tab.



Now this is the last current try of the V2 kit:



Unfortunately it tooks 13H30 to render this, something sounding unacceptable... It's mainly due to the rims material and high quality ambient occlusion. I think I'll give up glossy material because it's not reflected on the floor anyway...
If you have suggestions to make the scene look more realistic, feel free. Otherwise I'll try to resolve the last problems and release the kit.
Bogey Jammer
S2 licensed
Men please don't post stuff that you haven't paid in this topic
Bogey Jammer
S2 licensed
Quote from schwantz34 :here battery your render

I love it
Bogey Jammer
S2 licensed
Quote from robps :Are you using a polygon light sources or just point lights? if so, you could try and replace the point lights with a polygon sphere as a light souce and disable specularity property on the body material and just go for reflection. You would have to hide them from the render - I assume that can be done in Blender?

The first two images on this thread probably show it a lot clearer than I explained. http://forums.luxology.com/discussion/topic.aspx?id=10963

In this render I only used a sun light and some ambient occlusion, but your linked render shows an object illuminated by light sources meshes and an HDR background visible on reflections only. I already tried to work with illuminating objects but this radiosity feature of Blender is weak since it doesn't cast shadows:



However I recently suppressed the sun light and modified my custom background (I don't want to put HDR in the kit)
I think I should follow the path of this technique:



I still need to work on contrast...

Quote from Thorvertonian :can you get rid of the double reflection on the nosecone of the fbm?

It's caused by the car's shape, it's a natural reflection.
Move the camera position or reduce body reflection.

Quote from Robiitizz :Hello!

Heres some my renders.

http://i261.photobucket.com/al ... /robiitizz/XRT_Robo23.png

http://i261.photobucket.com/al ... 4/robiitizz/XRT_Robo2.png

Enjoy!^^

Man your renders are nice and learned me a lesson: I must move move my lifeless cameras to better dynamic positions

Quote from samyip :Shouldn't it be knowledge with Blender in this thread?

He has not posted 3dsmax knowledge, but changing rims or cutting headlamps is not impossible to do with Blender and a future tutorial may be a good idea


Hopefully I got a (small) holiday period for next week. I'll move a bit forward will all this stuff
Bogey Jammer
S2 licensed
In the windows the problem is probably due to IOR setting. Solidify the glasses or reduce IOR.
I don't know for the front indicators...
Bogey Jammer
S2 licensed
Can you post a screenshot pls? :doctor:
EDIT: check if the "UV" button is pressed in the "Map Input" tab in the material menu.
Last edited by Bogey Jammer, .
Bogey Jammer
S2 licensed
WIP of V2:



it's raw, not photoshoped, not resized...
Took 4H25 to render and may be faster after tweaking some settings.

Current changes:
  • tweaked specular settings to minimize "white patches"
  • applied a mirror material to the floor
  • smoothed the floor borders
  • changed the gaussian filter (that caused blurring) to Mitchell Netravali filter
  • removed the synthetic lightning setup and replaced it with the new ambient occlusion with maximum samples.
  • adjusted glass tint
  • rims setup with new gloss material
Current conclusion:
  • I'm satisfied with the new ambient occlusion and gloss effect but this one doesn't seem to work when reflected...
  • Small specular shades are buggy with Mitchell Netravali filter, annoying...
  • No windows displayed on the floor. BOO
  • The scene needs a light source above the car.
Comments are welcome
Last edited by Bogey Jammer, .
Bogey Jammer
S2 licensed
Quote from lysergic :There is mine.

But I cannot ad another car with a different skin, because when I apply the skin to the second car it is rotated (bad english, I know)

Procedure to add another car exists on the first post. Please post smaller image or thumbnails on a forum your render is twice as large as my screen...


About the V2 of the kit I would like to know what you mates you want me to change/add to the kit. People seem to love the reflecting floor, so I'll make it standard. But what about the lightning setup? scene setup? Do you like the current car's windows effect?
Bogey Jammer
S2 licensed
It's the price of quality mate
Bogey Jammer
S2 licensed
Not one hour, I estimate render time between 5 - 10 hours :icon23:
Bogey Jammer
S2 licensed
I've just tried Blender V2.46 RC1 and this new version offers better material settings and an enhanced ambient occlusion. But render time is x5 longer...

Prepare yourself to say goodbye to plastic looking and blur, I will probably make a V2 of the kit.

Bogey Jammer
S2 licensed
I think these two renders are great, they don't look plastic. But there's too much noise and not enough shadow samples.

Good work mate
Bogey Jammer
S2 licensed
If you are using Blendigo exporter then re-browse each texture file because it doesn't support relative filepaths (however Indigo itself does...)
Bogey Jammer
S2 licensed
You need to rework completely the materials and use TGA file format for textures instead of PNG because Yafray doesn't support it. I've made an old tutorial about it. Be warned that even if you can setup materials directly in Blender's interface Yafray doesn't behave like Blender's internal renderer.

Yafray is too frustrating for me because setup is very time consuming but if you want to work with it you have good courage and the results are impressive.
Bogey Jammer
S2 licensed
The shines on the purple car are strange, they show a bright outdoor scene rather than the dark roofed garage...
Bogey Jammer
S2 licensed
Quote from ZORER :Nice render, it looks real on the thumbnail.

but i didn't unserstand the issue about black patches.Why are they there? They should not be there on the original model. And what do you mean by "sharping edges"? removing polygons?

The renderer seems to be sensitive to too much bended smoothed surfaces. In 3ds max smooth groups are used to define smooth surfaces but with Blender we just have to select the edges which have to been sharpen from the rest.

http://wiki.blender.org/index.php/Manual/EdgeSplit_Modifier

Thanks for the others for advices, but I think it's an Indigo problem...
Bogey Jammer
S2 licensed
Quote from scoobyrbac :I downloaded the .blend file and when i open it its just the FBM in that huge file.....why's that? Before I had all the cars in their own file.

I don't think so, all the cars are in this unique file.

Quote from wygiuxx :how i can make two cars in one render?

Read the first post :nerd:
Bogey Jammer
S2 licensed
Renderer testing:



Blender+Indigo
The scene (unfinished) is from me, the driver comes from NFS®™©©®

There are some black patches on the body. I've already removed ones by sharping some edges, but how did the 3dsmax gurus to remove them completely? By adding some polys on "too-sharp" smooth edges?
Bogey Jammer
S2 licensed
Yeah I rendered this during 35 hours with a laptop dual core 1.6Ghz.
Good result appeared at 20 hours but the TFT screen still showed shadow and reflexion noise. I don't like TFT.. vive les CRTs

It could be rendered faster with the bi-directional option activated but I'm still experiencing this render engine. The skin texture was 1024x768, something not big.. Oh supersampling was x2 so actually it rendered a 2048*1536 image "rescaled" to 1024x768.

I admit this render is not visually impressive but the more indirect lightning present, longer the render takes. An outdoor scene would be more adequate.

Don't forget that Indigo uses metropolis light transport, it's an unbiased renderer so it calculates everything, there's almost no setting for this. It's very accurate so it's very long.
Bogey Jammer
S2 licensed
It's shadow noise caused by a lack of samples for a lamp.
At Least
Bogey Jammer
S2 licensed
:cool:



Indigo rocks

(35hour render)
FGED GREDG RDFGDR GSFDG